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	<title>Signature Stop, Photoshop signature tutorials, renders, tag tutorials and signature backgrounds! &#187; sprite</title>
	<atom:link href="http://www.signaturestop.com/tag/sprite/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.signaturestop.com</link>
	<description>Photoshop signature tutorials, photoshop resources and signature tag tips</description>
	<lastBuildDate>Sat, 29 Aug 2009 22:59:07 +0000</lastBuildDate>
	
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		<title>Sprite Photoshop Signature Tutorial</title>
		<link>http://www.signaturestop.com/full-signature-tutorials/sprite-photoshop-signature-tutorial/</link>
		<comments>http://www.signaturestop.com/full-signature-tutorials/sprite-photoshop-signature-tutorial/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 15:19:30 +0000</pubDate>
		<dc:creator>Base</dc:creator>
				<category><![CDATA[Full Signature Tutorials]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[smudge]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://www.signaturestop.com/?p=505</guid>
		<description><![CDATA[Welcome to another Photoshop Signature Tutorial. We&#8217;re going to create a Sprite Signature with the use of a cinema4d stock, and a lot of sharp smudging, creating a &#8220;blast effect&#8221;. The PSD of the signature can be Downloaded in the Premium Member section. The cinema4d render we used can be downloaded here.This signature was designed [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to another Photoshop Signature Tutorial. We&#8217;re going to create a Sprite Signature with the use of a cinema4d stock, and a lot of sharp smudging, creating a &#8220;blast effect&#8221;. The PSD of the signature can be Downloaded in the <a href="http://www.signaturestop.com/premium" target="_blank">Premium Member section</a>. The cinema4d render we used <a href="http://www.signaturestop.com/resourcespage/renders/render13.html" target="_blank">can be downloaded here</a>.This signature was designed by nFx, who also designed the Skate signature posted earlier. Use your own imagination when you follow this tutorial!  <span id="more-505"></span></p>
<p><a href="http://www.signaturestop.com/join"><img style="border:0" src="http://www.signaturestop.com/advertisement/downloadpsd.gif" alt="Join SignatureStop Premium" width="389" height="66" /></a></p>
<p>The outcome of the Photoshop signature tutorial:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/result.jpg" alt="Photoshop Signature Tutorial" width="400" height="97" /></p>
<p>Create a new file, our size was set to 400 pixels by 97 pixels. Fill the background with black:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/1newfile.gif" alt="Create a new File" width="400" height="97" /></p>
<p>Add a render in your canvas. You can <a href="http://www.signaturestop.com/resourcespage/renders/render13.html" target="_blank">download the render we&#8217;ve used here</a>. Erase the sides and the areas that are too bright. We&#8217;re going to smudge this and use it as our bakground:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/2addrender.gif" alt="Add a cinema4d render" width="400" height="97" /></p>
<p>Select the smudge tool, and use your favourite smudge settings. Erase anything that appears too bright. Try to create a focal point by creating a flowing direction from the center outwards:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/3smudgerender.gif" alt="Smudge this signature" width="400" height="97" /></p>
<p>We&#8217;re going to add a sprite on the stock. You can pretty much use any sprite you like, however try finding one that we can create a &#8220;blast&#8221; effect with.</p>
<p>Here&#8217;s the sprite we&#8217;ve used:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/sprite.png" alt="Sprite " width="79" height="96" /></p>
<p>Placed on the canvas:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/4addsprite.gif" alt="Add a sprite stock" width="400" height="97" /></p>
<p>Paste the render we provided in the beginning back on top of the sprite. Try covering it only partly, and make sure it follows the general direction of the color flow.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/5pasterender.gif" alt="Cinema4d render" width="400" height="97" /></p>
<p>Duplicate the sprite layer, and place it on top of the render. Using the eraser tool, we&#8217;ve removed a part of his backleg. This makes it seem like the sprite is partly behind the render.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/6stockremoveleg.gif" alt="signature eraser tool" width="400" height="97" /></p>
<p>Create a new layer, and select Image &gt; Apply Image. Now grab the smudge tool, and slightly smudge the sharp edges on the right side:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/7applyimgsmudge.gif" alt="Smudge the image" width="400" height="97" /></p>
<p>Paste the cinema4d render on your canvas again<a href="http://www.signaturestop.com" target="_blank">.</a> Erase most of it, but keep a light piece of the render next to his hand. We&#8217;re going to use this to create the &#8220;blast effect&#8221;.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/8addrendererase.gif" alt="add the cinema4d render" width="400" height="97" /></p>
<p>Grab the eraser tool, and erase some more. Then grab the smudge tool with a hard brush, and smudge it upwards a little. Erase, smudge, repeat until you get something you like. Our blast effect:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/9smudgeerase.gif" alt="use the smudge tool" width="400" height="97" /></p>
<p>Set this layers blending mode to &#8220;Color Dodge&#8221;.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/10settocolordodge.gif" alt="change the blending mode" width="400" height="97" /></p>
<p>Duplicate the layer (Layer &gt; Duplicate Layer) to enhance the explosion:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/11duplicateblast.gif" alt="blast effect" width="400" height="97" /></p>
<p>Now create a new layer, and select Image &gt; Apply Image. Now with a hard brush, smudge the render into an explosion coming out of his right hand: Smudge the background as well, create some detail into it:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/12applyimagesmudge.gif" alt="apply image and smudge" width="400" height="97" /></p>
<p>We&#8217;re going to add some Gradient Map adjustment layers. Select Layer &gt; New Adjustment Layer &gt; Gradient Map&#8230; The first gradient map is a black to white gradient to blend the signatures colors:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/13gradientmap.gif" alt="Apply a gradient map" width="265" height="353" /></p>
<p>Set the blending mode to Multiply, and reduce the opacity to about 40%-50%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/14signature.gif" alt="tag tutorial result" width="400" height="97" /></p>
<p>Add another gradient map adjustment layer, This time the Purple to Orange adjustment layer:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/15gradmap.gif" alt="2nd Gradient Map" width="265" height="353" /></p>
<p>Set the blending mode to Overlay<a href="http://www.signaturestop.com" target="_blank">,</a> and reduce the opacity to about 50%-55%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/16signature.gif" alt="Sprite Signature" width="400" height="97" /></p>
<p>Create a Photo Filter (Layer &gt; New Adjustment Layer &gt; Photo Filter). We used Deep Yellow, and the density set to 62%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/17photofilter.gif" alt="Photo Filter" width="265" height="353" /></p>
<p>Outcome (Blending mode kept on normal and the opacity at 100%):</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/18tag.gif" alt="Sprite Tag" width="400" height="97" /></p>
<p>A final Photo Filter to finnish the lighting:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/19photofilter.gif" alt="Photo Filter" width="265" height="353" /></p>
<p>Outcome with the blending mode kept on normal and the opacity still on a 100%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/20tag.gif" alt="Photo filter result" width="400" height="97" /></p>
<p>Next we&#8217;re adding depth by blurring the area around our sprite. You can do this manually by using the blur tool after applying the image (Image &gt; Apply Image), or select Filter &gt; Blur &gt; Blur More:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/22blurmore.gif" alt="Blur more" width="400" height="97" /></p>
<p>Now use the Eraser tool to erase the blurring on our sprite, keep the area in front (his legs) and around the explosion and background blurred:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/23eraseonsprite.gif" alt="Erase the sprite" width="400" height="97" /></p>
<p>Apply the image on a new layer (Image &gt; Apply Image) and sharpen everything we haven&#8217;t blurred. You can do this either by using the Filter &gt; Sharpen, or by using the sharpen tool:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/24sharpensprite.gif" alt="Sharpen the signature" width="400" height="97" /></p>
<p>Add a Brightness/Contrast adjustment layer (Layer &gt; New Adjustment Layer &gt; Brightness/Contrast&#8230;.). Don&#8217;t use the exact same settings as these probably will not produce the same result:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/25brightnesscontrast.gif" alt="Brightness Contrast layer" width="265" height="353" /></p>
<p>The outcome of the Brightness/Contrast layer:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/26brightness.gif" alt="Brightness result" width="400" height="97" /></p>
<p>Apply the image on a new layer (Image &gt; Apply Image). We&#8217;re going to use the burn and dodge tool to add some extra depth.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/27burntool.gif" alt="burn and dodge tool" width="400" height="97" /></p>
<p>Using the dodge tool in the top of the signature to add lighting (You can also do this by brushing with a light color, then setting the layer to screen).</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/28burndodging.gif" alt="signature after burn tool" width="400" height="97" /></p>
<p>as a finnishing touch, add a Photo Filter adjustmetn layer (Layer &gt; New Adjustment Layer &gt; Photo Filter):</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/29photofilter.gif" alt="Final Photo Filter" width="265" height="353" /></p>
<p>We&#8217;ve kept the blending mode on normal, and the opacity on 100%. This brings us to our final result:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/result.jpg" alt="result tag signature tutorial" width="400" height="97" /></p>
<p>We hope you&#8217;ve enjoyed this sprite signature tutorial. Premium Members can Download the PSD file in the Premium Section. <a href="http://www.signaturestop.com/join/" target="_blank">Sign up now!</a></p>
<p><a href="http://www.signaturestop.com/join"><img style="border:0" src="http://www.signaturestop.com/advertisement/downloadpsd.gif" alt="Join SignatureStop Premium" width="389" height="66" /></a></p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Large sprite piece photoshop tutorial</title>
		<link>http://www.signaturestop.com/miscellaneous-tutorials/large-sprite-piece-photoshop-tutorial/</link>
		<comments>http://www.signaturestop.com/miscellaneous-tutorials/large-sprite-piece-photoshop-tutorial/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 15:14:41 +0000</pubDate>
		<dc:creator>Base</dc:creator>
				<category><![CDATA[Large Piece Tutorials]]></category>
		<category><![CDATA[Miscellaneous Tutorials]]></category>
		<category><![CDATA[large piece]]></category>
		<category><![CDATA[LP]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://www.signaturestop.com/?p=333</guid>
		<description><![CDATA[Welcome everyone to this large piece tutorial. For the sake of bandwidth and for everyone to have this tutorial load up faster, we&#8217;ve decided to use an image sized 400 by 400. Obviously, you can use whatever size you like to make a wallpaper. Generally, wallpapers are 1024 by 768 pixels. However if you would [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome everyone to this large piece tutorial. For the sake of bandwidth and for everyone to have this tutorial load up faster, we&#8217;ve decided to use an image sized 400 by 400. Obviously, you can use whatever size you like to make a wallpaper. Generally, wallpapers are 1024 by 768 pixels. However if you would like to create it for higher resolutions, you can try 1280 by 1024 pixels. The bigger your image, the more work it will be though!</p>
<p><span id="more-333"></span></p>
<p>About the author: thanks a lot to Michael over at sp-renders for providing the original tutorial, we will be updating this site with several more tutorials originally written by Michaël, sliced out and optimized by Base from SignatureStop. One note about the images, for everyones viewing pleasure, the images have been saved as .gif files. This will distort the quality somewhat, however will have this tutorial load up much faster for everyone.</p>
<p>Right, lets start creating the wallpaper shall we. In this tutorial we will be making this (tiny) wallpaper:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/resulta.jpg" alt="sprite large piece wallpaper tutorial" width="402" height="402" /></p>
<p>1. Right, start with a new file. Like I said in the introduction, if you want to make a wallpaper, pick your size. For the purpose of this tutorial we picked 400 by 400.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/1a.gif" alt="new file" width="525" height="272" /></p>
<p>2. Grab your Paint Bucket Tool, and fill this background with a lightish black color, we picked #0F0F0F.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/2a.gif" alt="bucket tool" width="402" height="366" /></p>
<p>3. We have to find a nice Cinema4D render. You can find plenty of free and good looking renders at our <a href="http://www.signaturestop.com/resources">resources</a> section. Paste the render on your image, and change its blending mode to screen. Move it into a good position:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/3a.gif" alt="c4d render wallpaper" width="402" height="366" /></p>
<p>You can set the blending mode to screen by going to your Layer pallette and selecting Screen from the dropdown menu.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/blendingmodea.gif" alt="blending mode" width="249" height="103" /></p>
<p>4. To enhance the colors and effect, duplicate the layer (either by pressing CTRL + J, or by going to Layer &gt; Duplicate Layer&#8230;). Remember the blending mode has to be set on screen.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/4a.gif" alt="c4d render wallpaper" width="402" height="366" /></p>
<p>5. Duplicate the layer again, and move it around to fill your canvas a bit more. Remove parts that you don&#8217;t like with your eraser until what you see looks good.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/5a.gif" alt="wallpaper tutorial" width="402" height="366" /></p>
<p>6. Duplicate this layer again to enhance the colors and effect. Do not move this layer.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/6a.gif" alt="c4d render wallpaper" width="402" height="366" /></p>
<p>7. Grab another bubbly Cinema4D render and put it into place. You can use different colors, however you should try to keep the general color scheme somewhat the same. Change its blending mode to screen again.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/7.gif" alt="c4d render wallpaper" width="402" height="366" /></p>
<p>8. We&#8217;re going to repeat the previous steps a few times, untill you get a nice and colorful canvas. Remember to set the layer to screen, duplicate it to enhance the colors and effects, and move and erase it around until you are satisfied.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/8.gif" alt="c4d render wallpaper" width="402" height="366" /></p>
<p>our canvas after duplicating the effect a few times:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/9.gif" alt="c4d render wallpaper" width="402" height="366" /></p>
<p>9. We&#8217;re now going to smudge our background into a good looking canvas. Make a new layer, and go to Image &gt; Apply Image. This will combine all of our previous layers onto one new layer. Pick your smudging tool, and grab a soft rounded brush (around 30 pixels in size). We have to set a specific smudge setting to our brush. we can do this by clicking on the Brush Preset button found in the top right corner of your toolbar:</p>
<p>The smudge tool:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/smudgetool.gif" alt="smudge tool" width="51" height="138" /></p>
<p>Brush settings:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/brushsettings.gif" alt="brush settings" width="106" height="68" /></p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/10.gif" alt="splatter brush styles" width="363" height="443" /></p>
<p>10. Smudging can be a little difficult at first. To make your canvas look good, try making circular movements. Do not overdo this effect, and do not rush this. If you rush the smudging, your canvas will look a bit messy and will not look to good.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/11.gif" alt="smudging wallpaper" width="402" height="366" /></p>
<p>11. Now we have to find a sprite (or render) for our wallpaper. The best sprites for these colourfull wallpapers are the ones that have some sort of action into it. Like the one we picked, he&#8217;s performing some sort of kick or jump, whatever he&#8217;s trying to do, it&#8217;s as if he&#8217;s moving. We can enhance this effect later for a good looking result.</p>
<p>Paste your sprite onto a new layer, close to the middle or wherever you want your focal point to be.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/12.gif" alt="sprite wallpaper" width="402" height="366" /></p>
<p>12. We&#8217;re going to smudge some more. Make a new layer, Image &gt; Apply Image&#8230; and start smudging with your smudge tool. Erase smudging that overlaps your sprite with the eraser tool for now, we&#8217;re going to blend in our sprite in a later step.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/smudgetool.gif" alt="smudge tool" width="51" height="138" /></p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/13.gif" alt="smudging the wallpaper" width="402" height="366" /></p>
<p>13. While smudging, try creating a good looking focal point, and maintain the lighting in that spot. We&#8217;ve picked the spot just above our sprite:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/14.gif" alt="wallpaper lighting" width="402" height="366" /></p>
<p>14. Add in another bubbly Cinema4D render, and set its blending mode to screen. Move this into position near the focal. If you place it below, you will get too many focals and people will not know where to look at initially.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/15.gif" alt="c4d render wallpaper" width="402" height="366" /></p>
<p>15. Take out your eraser tool, and reduce the opacity to about 40%. We&#8217;re going to blend our character into our background by erasing parts of the sprite. Lower the opacity of the eraser if you&#8217;re erasing too much of your render at once.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/17.gif" alt="brush settings" width="457" height="34" /></p>
<p>16. Grab your smudge tool out, and smudge a bit of your Cinema4D bubbles. Keep smudging untill your background starts to look good. Erase any unwanted parts, and smudge some more.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/18.gif" alt="brushing wallpaper" width="402" height="366" /></p>
<p>Our result after smudging some more, this image is saved in a bit higher quality t osee what ours looks like now:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/higherqual1.jpg" alt="large piece tutorial" width="402" height="402" /></p>
<p>17. Make a new layer, and once again go to Image &gt; Apply Image&#8230; we&#8217;re going to apply a sharpen effect. Go to Filter &gt; Sharpen &gt; Sharpen, and repeat this several times untill you get an oversharpenned layer.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/20.gif" alt="sharpened large piece" width="402" height="366" /></p>
<p>18. Set this layers blending mode to Lighten, and reduce the opacity to about 25%.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/21.gif" alt="layer settings" width="402" height="366" /></p>
<p>19. We&#8217;re going to add some lighting onto our sprite. Create a new layer, and take out your Brush tool. Select a soft round brush, and set your foreground color to a random color that matches your color scheme (use your eyedropper tool to select a lightish color).</p>
<p>Softly tap your brush around your sprite, and set the layers blending mode to Linear Dodge. In the box next to it you can see what it looks like when set to normal to get an idea of how to tap around your sprite.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/22.gif" alt="lighting the large piece" width="430" height="402" /></p>
<p>20. Apply the image on a new layer (Image &gt; Apply Image&#8230;). Get the sharpen tool, and use a soft rounded brush to sharpen the sprite up a bit. Reduce the opacity of this applied layer afterwards to about 30 to 40%, to have it fade in better with the rest of your image.</p>
<p>sharpening tool:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/sharpentool.gif" alt="sharpen tool" width="42" height="85" /></p>
<p>sharpened sprite with reduced opacity:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/23.gif" alt="sharpening large piece" width="440" height="402" /></p>
<p>21. We&#8217;re going to smudge our background some more, apply the image on a new layer and smudge the background a bit. avoid smudging around our sprite for now, focus on the background.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/24.gif" alt="smudging the large piece" width="402" height="366" /></p>
<p>22. We can start adding some hints of lighting and detail now. Simply create a new layer and select your brush tool. Load a soft round brush and set your foreground color to a light color in your canvas. You can use your eyedropper tool to get a nice color. Softly tap your brush in places where you would like to add some detail. Change the blending mode to overlay afterwards, and reduce the opacity between 20 to 30%</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/25.gif" alt="brushing the large piece" width="429" height="402" /></p>
<p>23. Apply the image on a new layer (Image &gt; Apply Image&#8230;). Go to Filter &gt; Render &gt; Lighting Effects, and play aroudn a bit with the settings until you&#8217;re pleased and then hit ok. We&#8217;ve used these settings:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/26.gif" alt="lighting effects" width="503" height="348" /></p>
<p>Erase spots that came on too strong with your eraser tool.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/27.gif" alt="erasing lighting" width="402" height="366" /></p>
<p>24. We&#8217;re going to add Gradient Maps. These are adjustment layers that can color your canvas. You can either create these by going to Layer &gt; New Adjustment Layer &gt; Gradient Map, or selecting the black/white circle on your layer palette:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/28.gif" alt="adjustment layers" width="181" height="290" /></p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/29.gif" alt="gradient map" width="401" height="170" /></p>
<p>Set this layers blending mode to screen, and reduce its opacity to about 45 to 55%:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/30.gif" alt="result gradient map" width="402" height="366" /></p>
<p>25. We&#8217;re going to add another gradient map. Once again select your blue/white circle, or go to Layer &gt; New Adjustment Layer &gt; Gradient map, and select this gradient:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/31.gif" alt="gradient map two" width="403" height="170" /></p>
<p>Set the layers blending mode to Multiply, and reduce the opacity to 50%</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/32.gif" alt="result dark gradient map" width="402" height="366" /></p>
<p>26. We&#8217;re going to smudge the background some more, however we need to make sure we follow our lighting and flow. Apply the image on a new layer (Image &gt; Apply Image&#8230;) and grab your smudge tool:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/33.gif" alt="smudging large piece" width="402" height="366" /></p>
<p>27. Apply the image on a new layer, and go to Filter &gt; Blur &gt; Gaussian Blur, and use about 2.5 radius to blur this.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/34.gif" alt="blurring large piece" width="402" height="366" /></p>
<p>28. Set the blurred layers blending mode to screen, and reduce the opacity to 50%. Set the fill of the layer to 80%</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/blendingmode2.gif" alt="blending mode" width="248" height="92" /></p>
<p>result of the blending mode change:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/35.gif" alt="blending mode" width="402" height="366" /></p>
<p>29. Duplicate this layer, and change its blending mode to soft light. This time however, set the opacity to 20% and leave the fill at 80%:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/36.gif" alt="blending mode lowered" width="402" height="366" /></p>
<p>30. We have to add some more brushing around our sprite. Grab your brush, and on a new layer, use a soft color to tap on your image. Change the blending mode to color dodge to have it blend in.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/higherqual2.jpg" alt="wallpaper tutorial high quality" width="429" height="417" /></p>
<p>31. We&#8217;re going to add two more adjustment layers. First, a color balance layer. Only the midtones were changed. Go to Layer &gt; New Adjustment Layer &gt; Color Balance&#8230;, and select these settings:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/38.gif" alt="color balance" width="432" height="215" /></p>
<p>Leave the blending mode and opacity as they are unless it looks really bad, however try not to reduce the opacity too much.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/39.gif" alt="color balance applied" width="402" height="366" /></p>
<p>31. Add a curves layer, Layer &gt; New Adjustment Layer &gt; Curves&#8230;, and toy around with the settings until you&#8217;re pleased with the adjustment layer.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/40.gif" alt="curves adjustment layer" width="342" height="333" /></p>
<p>Don&#8217;t change this adjustment layers blending mode or opacity either.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/41.gif" alt="result curves adjustment" width="402" height="366" /></p>
<p>32. Apply the image on a new layer, and go to Image &gt; Adjustments &gt; Hue/Saturation&#8230; or simply press CTRL + U to open up the adjustment window. Lower the lightness a little to make it look a bit darker.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/42.gif" alt="hue saturation change" width="402" height="366" /></p>
<p>33. We have to add a little more detail into the background, add in a Cinema4D render and set its blending mode to screen. Move it somewhere nice where it follows the flow of your coloring, and possibly interacts with your sprite (like the kick of our sprite in this piece). If needed, erase parts that cover the sprite.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/43.gif" alt="cinema4d render added" width="402" height="366" /></p>
<p>34. Apply the image on a new layer, and grab your smudge tool. Use the same brush settings we used before, and smudge some of your piece again. We smudged some of our newly added Cinema4D render.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/44.gif" alt="cinema 4d render" width="402" height="366" /></p>
<p>35. Duplicate this layer, and set its blending mode to lighten to brighten it up.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/45.gif" alt="smudging" width="402" height="366" /></p>
<p>36. Enhance some of the lighting that we&#8217;ve created in our wallpaper. Create a new layer, grab your brush tool and select a soft rounded brush. Set your foreground color to a pinkish color, and brush over our lighting and change the blending mode to screen:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/higherqual3.jpg" alt="wallpaper tutorial high quality" width="437" height="402" /></p>
<p>37. Add in another gradient map, either by selection the black/white circle on our layer palette, or by going to Layer &gt; New Adjustment Layer &gt; Gradient Map&#8230; and select the black to white gradient.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/31.gif" alt="gradient map tutorial" width="403" height="170" /></p>
<p>38. Change the blending mode to multiply, and lower the opacity to 15 to 20%.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/48.gif" alt="large piece tutorial" width="402" height="366" /></p>
<p>39. We&#8217;re going to lighten up our focus a bit. Create a new layer, and load your brush tool. Select a soft rounded brush and set your foreground color to a nice pinkish coor. Brush over your sprite, and then change the layers blending mode to lighten. Lower its opacity to 10%.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/49.gif" alt="brushing wallpaper" width="402" height="366" /></p>
<p>40. In this step we&#8217;re going to add some more detail. Make a new layer, and go to Image &gt; Apply Image. Set this new layer to Dissolve. Lower the opacity to 1 or 2%, and you&#8217;ll have your canvas filled with spreckles. Move them around, and erase parts that you dont like. Create some detail around your spreite.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/50.gif" alt="blend mode dissolve" width="402" height="402" /></p>
<p>41. Because our sprite got blended in a bit too much, we&#8217;re going to load our sprite again. Duplicate your sprite and place it on top of your layers. Press CTRL + U (or Image &gt; Adjustments &gt; Hue/Saturation&#8230;) reduce the lightness to -100, all the way black.</p>
<p>Set this layer to soft light, and lower the opacity to 20%. This will make our layer stand out a bit more, yet keep it blended in.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/51.gif" alt="sprite wallpaper" width="446" height="402" /></p>
<p>42. We&#8217;re going to finnish our canvas up with a levels layer. Go to Image &gt; New Adjustment Layer &gt; Levels&#8230; and play around with the settings untill you get a nice looking result.</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/52.gif" alt="levels adjustment layer" width="394" height="272" /></p>
<p>Final result of our tutorial:</p>
<p><img src="http://www.signaturestop.com/tutorials/spritepiece/resulta.jpg" alt="sprite large piece wallpaper tutorial" width="402" height="402" /></p>
<p>We hope that you&#8217;ve enjoyed this tutorial. Feel free to post question, comments and suggestions into our comments. Once again, thanks a lot to <a rel="nofollow" href="http://www.sp-renders.net" target="_blank">Michaël</a> over at sp-renders for his great work!</p>
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