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	<title>Signature Stop, Photoshop signature tutorials, renders, tag tutorials and signature backgrounds! &#187; cinema4d</title>
	<atom:link href="http://www.signaturestop.com/tag/cinema4d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.signaturestop.com</link>
	<description>Photoshop signature tutorials, photoshop resources and signature tag tips</description>
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		<item>
		<title>Sprite Photoshop Signature Tutorial</title>
		<link>http://www.signaturestop.com/full-signature-tutorials/sprite-photoshop-signature-tutorial/</link>
		<comments>http://www.signaturestop.com/full-signature-tutorials/sprite-photoshop-signature-tutorial/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 15:19:30 +0000</pubDate>
		<dc:creator>Base</dc:creator>
				<category><![CDATA[Full Signature Tutorials]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[smudge]]></category>
		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://www.signaturestop.com/?p=505</guid>
		<description><![CDATA[Welcome to another Photoshop Signature Tutorial. We&#8217;re going to create a Sprite Signature with the use of a cinema4d stock, and a lot of sharp smudging, creating a &#8220;blast effect&#8221;. The PSD of the signature can be Downloaded in the Premium Member section. The cinema4d render we used can be downloaded here.This signature was designed [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to another Photoshop Signature Tutorial. We&#8217;re going to create a Sprite Signature with the use of a cinema4d stock, and a lot of sharp smudging, creating a &#8220;blast effect&#8221;. The PSD of the signature can be Downloaded in the <a href="http://www.signaturestop.com/premium" target="_blank">Premium Member section</a>. The cinema4d render we used <a href="http://www.signaturestop.com/resourcespage/renders/render13.html" target="_blank">can be downloaded here</a>.This signature was designed by nFx, who also designed the Skate signature posted earlier. Use your own imagination when you follow this tutorial!Â  <span id="more-505"></span></p>
<p><a href="http://www.signaturestop.com/join"><img style="border:0" src="http://www.signaturestop.com/advertisement/downloadpsd.gif" alt="Join SignatureStop Premium" width="389" height="66" /></a></p>
<p>The outcome of the Photoshop signature tutorial:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/result.jpg" alt="Photoshop Signature Tutorial" width="400" height="97" /></p>
<p>Create a new file, our size was set to 400 pixels by 97 pixels. Fill the background with black:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/1newfile.gif" alt="Create a new File" width="400" height="97" /></p>
<p>Add a render in your canvas. You can <a href="http://www.signaturestop.com/resourcespage/renders/render13.html" target="_blank">download the render we&#8217;ve used here</a>. Erase the sides and the areas that are too bright. We&#8217;re going to smudge this and use it as our bakground:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/2addrender.gif" alt="Add a cinema4d render" width="400" height="97" /></p>
<p>Select the smudge tool, and use your favourite smudge settings. Erase anything that appears too bright. Try to create a focal point by creating a flowing direction from the center outwards:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/3smudgerender.gif" alt="Smudge this signature" width="400" height="97" /></p>
<p>We&#8217;re going to add a sprite on the stock. You can pretty much use any sprite you like, however try finding one that we can create a &#8220;blast&#8221; effect with.</p>
<p>Here&#8217;s the sprite we&#8217;ve used:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/sprite.png" alt="Sprite " width="79" height="96" /></p>
<p>Placed on the canvas:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/4addsprite.gif" alt="Add a sprite stock" width="400" height="97" /></p>
<p>Paste the render we provided in the beginning back on top of the sprite. Try covering it only partly, and make sure it follows the general direction of the color flow.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/5pasterender.gif" alt="Cinema4d render" width="400" height="97" /></p>
<p>Duplicate the sprite layer, and place it on top of the render. Using the eraser tool, we&#8217;ve removed a part of his backleg. This makes it seem like the sprite is partly behind the render.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/6stockremoveleg.gif" alt="signature eraser tool" width="400" height="97" /></p>
<p>Create a new layer, and select Image &gt; Apply Image. Now grab the smudge tool, and slightly smudge the sharp edges on the right side:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/7applyimgsmudge.gif" alt="Smudge the image" width="400" height="97" /></p>
<p>Paste the cinema4d render on your canvas again<a href="http://www.signaturestop.com" target="_blank">.</a> Erase most of it, but keep a light piece of the render next to his hand. We&#8217;re going to use this to create the &#8220;blast effect&#8221;.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/8addrendererase.gif" alt="add the cinema4d render" width="400" height="97" /></p>
<p>Grab the eraser tool, and erase some more. Then grab the smudge tool with a hard brush, and smudge it upwards a little. Erase, smudge, repeat until you get something you like. Our blast effect:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/9smudgeerase.gif" alt="use the smudge tool" width="400" height="97" /></p>
<p>Set this layers blending mode to &#8220;Color Dodge&#8221;.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/10settocolordodge.gif" alt="change the blending mode" width="400" height="97" /></p>
<p>Duplicate the layer (Layer &gt; Duplicate Layer) to enhance the explosion:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/11duplicateblast.gif" alt="blast effect" width="400" height="97" /></p>
<p>Now create a new layer, and select Image &gt; Apply Image. Now with a hard brush, smudge the render into an explosion coming out of his right hand: Smudge the background as well, create some detail into it:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/12applyimagesmudge.gif" alt="apply image and smudge" width="400" height="97" /></p>
<p>We&#8217;re going to add some Gradient Map adjustment layers. Select Layer &gt; New Adjustment Layer &gt; Gradient Map&#8230; The first gradient map is a black to white gradient to blend the signatures colors:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/13gradientmap.gif" alt="Apply a gradient map" width="265" height="353" /></p>
<p>Set the blending mode to Multiply, and reduce the opacity to about 40%-50%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/14signature.gif" alt="tag tutorial result" width="400" height="97" /></p>
<p>Add another gradient map adjustment layer, This time the Purple to Orange adjustment layer:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/15gradmap.gif" alt="2nd Gradient Map" width="265" height="353" /></p>
<p>Set the blending mode to Overlay<a href="http://www.signaturestop.com" target="_blank">,</a> and reduce the opacity to about 50%-55%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/16signature.gif" alt="Sprite Signature" width="400" height="97" /></p>
<p>Create a Photo Filter (Layer &gt; New Adjustment Layer &gt; Photo Filter). We used Deep Yellow, and the density set to 62%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/17photofilter.gif" alt="Photo Filter" width="265" height="353" /></p>
<p>Outcome (Blending mode kept on normal and the opacity at 100%):</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/18tag.gif" alt="Sprite Tag" width="400" height="97" /></p>
<p>A final Photo Filter to finnish the lighting:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/19photofilter.gif" alt="Photo Filter" width="265" height="353" /></p>
<p>Outcome with the blending mode kept on normal and the opacity still on a 100%:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/20tag.gif" alt="Photo filter result" width="400" height="97" /></p>
<p>Next we&#8217;re adding depth by blurring the area around our sprite. You can do this manually by using the blur tool after applying the image (Image &gt; Apply Image), or select Filter &gt; Blur &gt; Blur More:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/22blurmore.gif" alt="Blur more" width="400" height="97" /></p>
<p>Now use the Eraser tool to erase the blurring on our sprite, keep the area in front (his legs) and around the explosion and background blurred:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/23eraseonsprite.gif" alt="Erase the sprite" width="400" height="97" /></p>
<p>Apply the image on a new layer (Image &gt; Apply Image) and sharpen everything we haven&#8217;t blurred. You can do this either by using the Filter &gt; Sharpen, or by using the sharpen tool:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/24sharpensprite.gif" alt="Sharpen the signature" width="400" height="97" /></p>
<p>Add a Brightness/Contrast adjustment layer (Layer &gt; New Adjustment Layer &gt; Brightness/Contrast&#8230;.). Don&#8217;t use the exact same settings as these probably will not produce the same result:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/25brightnesscontrast.gif" alt="Brightness Contrast layer" width="265" height="353" /></p>
<p>The outcome of the Brightness/Contrast layer:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/26brightness.gif" alt="Brightness result" width="400" height="97" /></p>
<p>Apply the image on a new layer (Image &gt; Apply Image). We&#8217;re going to use the burn and dodge tool to add some extra depth.</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/27burntool.gif" alt="burn and dodge tool" width="400" height="97" /></p>
<p>Using the dodge tool in the top of the signature to add lighting (You can also do this by brushing with a light color, then setting the layer to screen).</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/28burndodging.gif" alt="signature after burn tool" width="400" height="97" /></p>
<p>as a finnishing touch, add a Photo Filter adjustmetn layer (Layer &gt; New Adjustment Layer &gt; Photo Filter):</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/29photofilter.gif" alt="Final Photo Filter" width="265" height="353" /></p>
<p>We&#8217;ve kept the blending mode on normal, and the opacity on 100%. This brings us to our final result:</p>
<p><img src="http://www.signaturestop.com/tutorials/kyo/result.jpg" alt="result tag signature tutorial" width="400" height="97" /></p>
<p>We hope you&#8217;ve enjoyed this sprite signature tutorial. Premium Members can Download the PSD file in the Premium Section. <a href="http://www.signaturestop.com/join/" target="_blank">Sign up now!</a></p>
<p><a href="http://www.signaturestop.com/join"><img style="border:0" src="http://www.signaturestop.com/advertisement/downloadpsd.gif" alt="Join SignatureStop Premium" width="389" height="66" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.signaturestop.com/full-signature-tutorials/sprite-photoshop-signature-tutorial/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Massive c4d tag photoshop tutorial</title>
		<link>http://www.signaturestop.com/full-signature-tutorials/massive-c4d-tag-photoshop-tutorial/</link>
		<comments>http://www.signaturestop.com/full-signature-tutorials/massive-c4d-tag-photoshop-tutorial/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 23:25:01 +0000</pubDate>
		<dc:creator>Base</dc:creator>
				<category><![CDATA[Full Signature Tutorials]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[tag]]></category>

		<guid isPermaLink="false">http://www.signaturestop.com/?p=327</guid>
		<description><![CDATA[Welcome to this tutorial. This tag was designed by Scalper, we will be featuring more of his great work very soon, this is one of his simple yet effective cinema4d tags. To create this tag, you will need a few cinema4d renders. You can find plenty in our resources section. You will also need a [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to this tutorial. This tag was designed by Scalper, we will be featuring more of his great work very soon, this is one of his simple yet effective cinema4d tags. To create this tag, you will need a few cinema4d renders. You can find plenty in our resources section. You will also need a pattern, which I will provide in this tutorial. The result of this tag tutorial:</p>
<p><span id="more-327"></span></p>
<p><img src="http://www.signaturestop.com/tutorials/halla/result.jpg" alt="result cinema4d tag tutorial" width="359" height="114" /></p>
<p>The pattern we will use is (copy this pattern and paste it on a new file, then select Edit &gt; Define Pattern):</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/pattern.gif" alt="photoshop pattern" width="111" height="114" /></p>
<p>1. Create a new file, and fill it with a dark greyish color:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/1newfile.gif" alt="new file" width="359" height="114" /></p>
<p>2. On a new layer, fill a section of the top with the pattern I provided in the previous step.</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/2addpattern.gif" alt="photoshop pattern" width="359" height="114" /></p>
<p>3. Set this layers blending mode to overlay and reduce the opacity to 30%:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/3overlaylowopacity.gif" alt="photoshop pattern blending mode" width="359" height="114" /></p>
<p>4. Create a new layer, and start brushing with a hard brush. Use a few different colors, and turn on airbrush to create some different colors. Smudge this with a splatter brush or other sharp type of brush. Sharpen whatever you end up with. Our result at this point:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/4brushsmudge.gif" alt="brush smudge and sharpen the canvas" width="359" height="114" /></p>
<p>5. Repeat the previous step, and texture some more in the background:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/5brushsmudge.gif" alt="brush smudge and sharpen the canvas" width="359" height="114" /></p>
<p>6. One more time to fill most of the background:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/6burnsmudge.gif" alt="brush the canvas" width="359" height="114" /></p>
<p>7. Make a selection horizontally across your canvas, and fill this with white. Divide the image like shown below:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/7whiteline.gif" alt="horizontal stroke" width="359" height="114" /></p>
<p>8. Create the same effect vertically:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/8verticlastroke.gif" alt="vertical stroke" width="359" height="114" /></p>
<p>9. Add a cinema4d render effect on the canvas. Remove parts that cross the horizontal line we&#8217;ve made. Set this layers blending mode to Linear Dodge:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/9addrender.gif" alt="Add a render" width="359" height="114" /></p>
<p>Blending mode set to Linear Dodge:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/10lineardodge.gif" alt="Linear Dodge" width="359" height="114" /></p>
<p>10. Repeat the previous step, add a render, remove the area on top of the horizontal line, and set it to linear dodge:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/11anotherc4d.gif" alt="add a render" width="359" height="114" /></p>
<p>The result after setting the layer to Linear Dodge:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/12lineardodge.gif" alt="change blending mode" width="359" height="114" /></p>
<p>11. Add a render in the bottom left section of the canvas, and remove the areas outside of the lines. Change this layers blending mode to Linear Dodge again:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/13render.gif" alt="add a render" width="359" height="114" /></p>
<p>Layer set to Linear Dodge:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/14lineardodge.gif" alt="change its blending mode" width="359" height="114" /></p>
<p>12. Select your gradient tool, and use the eyedropper tool to select some good looking colors on your canvas. Create a gradient, and remove everything outside of the bottom left section. Our result:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/15addagradient.gif" alt="Create a gradient" width="359" height="114" /></p>
<p>13. Add some more cinema4d renders, and remove some of it.</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/16addstock.gif" alt="Add another stock" width="359" height="114" /></p>
<p>Set its layer mode to linear Dodge:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/17lineardodge.gif" alt="Linear Dodge" width="359" height="114" /></p>
<p>14. Add another cinema4d render, and use the eraser tool to remove parts of the render again. We&#8217;re going to set the layer mode to lighten:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/18addrenders.gif" alt="Add another render" width="359" height="114" /></p>
<p>Set this layer to Lighten:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/19blendingmode.gif" alt="Change its blending mode" width="359" height="114" /></p>
<p>15. Repeat the previous step, set the layers blending mode to Lighten:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/20repeatrender.gif" alt="Repeat the render" width="359" height="114" /></p>
<p>16. Add a render to the bottom right section of the tag. Use the burn or dodge tool to make it match and blend into the side.</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/21renderburndodge.gif" alt="Add a render and use the burn tool" width="359" height="114" /></p>
<p>17. Add a texture to the bottom right section, and remove the outlines:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/22addtexture.gif" alt="Add some texture" width="359" height="114" /></p>
<p>18. This step is optional. Create your text, and create some effect around it if you like.</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/23addtext.gif" alt="Add text to your canvas" width="359" height="114" /></p>
<p>19. Grab a splatter brush, and tap once on a new layer. We&#8217;re going to add a clipping mask to it.</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/24addsplatterbrush.gif" alt="Use the splatter brush" width="359" height="114" /></p>
<p>20. Apply the image on a new layer, and either press CTRL + ALT + G, or select Layer &gt; Create Clipping Mask, then move the render around.</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/25clippingmask.gif" alt="clipping mask created" width="359" height="114" /></p>
<p>This brings us to our final result:</p>
<p><img src="http://www.signaturestop.com/tutorials/halla/result.jpg" alt="result tag tutorial" width="359" height="114" /></p>
<p>Thank you for viewing this tutorial, we would appreciate any comments and suggestions!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cinema4d Render tutorial</title>
		<link>http://www.signaturestop.com/miscellaneous-tutorials/cinema4d-render-tutorial/</link>
		<comments>http://www.signaturestop.com/miscellaneous-tutorials/cinema4d-render-tutorial/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 10:51:09 +0000</pubDate>
		<dc:creator>Base</dc:creator>
				<category><![CDATA[Miscellaneous Tutorials]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[cinema4d tutorial]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[render tutorial]]></category>

		<guid isPermaLink="false">http://www.signaturestop.com/?p=322</guid>
		<description><![CDATA[In this Cinema4D beginner tutorial I will teach you how to create a cool looking render effect for your tags or other types of art. We will be Loft Nurbs and the Freehand spline tool to create the render, and I&#8217;ll provide a good looking material to use. You can also find some good materials [...]]]></description>
			<content:encoded><![CDATA[<p>In this Cinema4D beginner tutorial I will teach you how to create a cool looking render effect for your tags or other types of art. We will be Loft Nurbs and the Freehand spline tool to create the render, and I&#8217;ll provide a good looking material to use. You can also find some good materials in our Resources section. Lets get started, here&#8217;s what we&#8217;re going to make in this tutorial:</p>
<p><span id="more-322"></span></p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/result.jpg"><img src="http://www.signaturestop.com/tutorials/c4drender/thumbresult.gif" border="0" alt="result cinema4d render thumbnail" width="400" height="200" /></a></p>
<p>1. First, open up Cinema4D. You&#8217;ll see the standard screen. To get a better view of our area, hit F5 to view 4 different camera angles:</p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/1allcameras.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/1thumb.gif" border="0" alt="camera angles thumbnail" width="400" height="200" /></a></p>
<p>2. Now, select the Freehand Spline tool, and randomly create some lines in different camera angle windows. My result after using the freeform spline tool (note the objects window on the right that says Spline 3 times, which means that I&#8217;ve made 3 different splines):</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/2freehandtool.gif" alt="freehand spline tool" width="461" height="138" /></p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/3randomdrawing.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/3thumb.gif" border="0" alt="random splines thumbnail" width="400" height="200" /></a></p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/4perspectiveview.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/4thumb.gif" border="0" alt="perspective view spline" width="400" height="200" /></a></p>
<p>3. Now create a Loft nurb, and drag all 3 spines into the loft nurb by selecting the spines and dragging them under the loft nurb in the objects window. See screenshot below:</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/5draganddrop.gif" alt="drag and drop splines" width="235" height="230" /></p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/5bafterwards.gif" alt="loft NURBS" width="235" height="230" /></p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/6renderresult.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/6thumb.gif" border="0" alt="cinema4d render" width="400" height="200" /></a></p>
<p>4. If you&#8217;re not happy with its current angle, click on the rotate tool in the toolbar above like shown in the screenshot, and twist and turn until you&#8217;re satisfied. My result after turning it around:</p>
<p>The rotate tool:</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/7rotatetool.gif" alt="rotate tool" width="245" height="95" /></p>
<p>After rotating my render:</p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/8rotating.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/8thumb.gif" border="0" alt="render rotated" width="400" height="200" /></a></p>
<p>5. Now you have to add a material. This is a very important step, good materials will make this piece look good. You can find some great materials in our <a href="http://www.signaturestop.com/resources/miscellaneous/" target="_blank">Miscellaneous Resources section</a>. In this case, I added BaceMaterial 1. You can leave its settings the way I made it, or you can modify it the way you like.</p>
<p>To load a material, press CTRL + SHIFT + O. Drag and drop the material onto the loft Nurbs like shown in the picture. Your render should change color when you add the material like shown in the picture:</p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/9draganddrop.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/9thumb.gif" border="0" alt="drag and drop thumb" width="400" height="200" /></a></p>
<p>6. Create a Twist object, and change its angle in the bottom right color like shown in the picture. Try to get a view that you like. Remember to change camera angles too if you need a better view. Drag and drop the twist object under your Loft NURBS. My result:</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/10atwistobject.gif" alt="twist object" width="270" height="238" /></p>
<p>Drag this underneath the Loft NURBS</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/10btwisted.gif" alt="cinema4d twist object" width="260" height="227" /></p>
<p>Change the Twist Objects angle in the bottom right corner:</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/10cangle.gif" alt="change angle" width="335" height="168" /></p>
<p>7. Select your Loft NURB, and copy + paste it. (CTRL C + CTRL V). Rotate this layer by pressing the rotate button, and move it around a bit by pressing the Move button in the toolbar. Drag one of the arrows. Place these renders the way you like them. My result:</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/11movetool.gif" alt="cinema4d move tool" width="246" height="110" /></p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/12copiedandtwisted.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/12thumb.gif" border="0" alt="copied and twisted" width="400" height="200" /></a></p>
<p>8. You can apply a bend or twist again if your copied Loft NURB looks too much like the other one. Remember to turn and twist it around. Try to create some flow, which I failed to do in this piece:</p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/13twistedmore.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/13thumb.gif" border="0" alt="rotating render" width="400" height="200" /></a></p>
<p>9. Keep moving it around until you see what you like. Now add a few light sources if you like, play around with the light areas. I placed some underneath my piece. You can hit F5 again to get a better view of the light sources:</p>
<p><img src="http://www.signaturestop.com/tutorials/c4drender/14addlightsource.gif" alt="add light source" width="278" height="160" /></p>
<p>After pressing F5 to view different perspective (Stars shown are light sources)</p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/15lightsourcesview.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/15thumb.gif" border="0" alt="light sources" width="400" height="200" /></a></p>
<p>10. Render the image, and you&#8217;re done! Optionally, you can add some more random splines into your piece to create some more items. My result (image downsized, original size is a lot bigger. You can find this one in our resources section very soon):</p>
<p>Here&#8217;s my model before renderring:</p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/16beforerender.gif" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/16thumb.gif" border="0" alt="before renderring" width="400" height="200" /></a></p>
<p>Result Downsized with different lighting settings:</p>
<p><a href="http://www.signaturestop.com/tutorials/c4drender/result.jpg" target="_blank"><img src="http://www.signaturestop.com/tutorials/c4drender/thumbresult.gif" border="0" alt="result render thumbnail" width="400" height="200" /></a></p>
<p>If you would like to have a transparant background behind your Cinema4D piece, you have to change the render settings. We will post a tutorial on how to do this very soon, so be sure to come back soon!</p>
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