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You are currently reading Metal Gear Solid Signature Tutorial, an entry on Signature Stop, Photoshop signature tutorials, renders, tag tutorials and signature backgrounds!

Published:
April 18th, 2009 / 11am
Category:
Full Signature Tutorials
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Metal Gear Solid Signature Tutorial

Welcome to a Metal Gear Solid Signature tutorial. This signature has an optional colored outcome. We will be using some cinema4d renders, and the smudge and blur tool. This signature PSD was originally made by nFx. Before you start, find some cinema4d renders and a metal gear solid picture or some other type of stock. Premium members can download the signature PSD file in the Premium members section. The outcome of the tutorial:

metal gear solid signature tutorial

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Create a new signature by selecting File > New File. The size was set to 420 pixels by 160 pixels.

Metal Gear Solid Signature

Find some cinema4d renders. You can download some renders in our temporary Resources section. Erase some of the render, and change the blending mode to Screen.

metal gear solid signature

Paste another render on the canvas. You can find this render here. Resize it (CTRL + T or edit > transform > free transform), erase it, whatever you like:

add a cinema4d render

Add another render on the signature, and blur this a lot. To do this, you can either use the blur tool, or select Filter > Blur > Blur More, and repeat this step a few times.

Filter Blur More

The render blurred:

Blur the render

Change this renders blending mode to Hard Light. To do this, select Hard Light from the dropdown menu while you have your layer selected:

signature

This should color the renders:

Blending mode to hard light

Add a metal gear solid render, and paste it somewhere on your signature. Resize it (CTRL + T) if it doesn’t fit in.

metal gear solid stock

Add another render on the signature, and blur it a lot. Erase the area covering the Metal Gear Solid render.

blurry render

Change the blending mode to Hard Light again:

set to hard light

Another cinema4d render, erase the sides and the area covering the metal gear solid render:

blur cinema4d render

Change the blending mode to either Color Dodge or Hard Light. Notice the colors are starting to become interesting:

Set to color dodge

Repeating the last few steps. Add another lightish material or render, and blur it. Erase the section covering the metal gear solid character.

add a cinema4d render

Experiment with the blending modes, set this layer to either Overlay or Hard Light.

blending mode to overlay

Time to start blending the metal gear solid character into the background.We’re going to do this with the use of Adjustment Layers. First of all, create a gradient map by selecting Layer > New Adjustment Layer > Gradient Map. When you click on the gradient, the gradient window comes up. Select the premade Purple to Orange gradient:

Gradient map

Reduce the opacity and fill of this layer to about 35:

metal gear solid signature

Add a Photo Filter. (Layer > New Adjustment Layer > Photo Filter). We’ve selected Deep Yellow:

Photofilter adjustment layer

Signature after the Photo Filter:

Metal Gear Solid signature

We’re going to apply the image and blur it. To do so, select Image > Apply Image:

Apply th eimage

Then select Filter > Blur > Blur More.

Filter Blur

Outcome:

Metal Gear Solid Signature

Now erase the area covering the metal gear solid render:

Erase around

Apply the image on a new layer again (Image > Apply Image), and sharpen the layer by selecting Filter > Sharpen > Sharpen:

Sharpen the msg signature

We’re going to use the blur tool to partially blur the area next to our render:

use the blur tool

We’ve blurred the area to the right and left of the metal gear solid render:

Blurring

Here’s an animation to illustrate what we’ve blurred:

gradient map

We’re going to fix some sections that are a little out of flow, like the area inside the circle shown here:

Blurring animation

To do this, simply create a new layer, and brush with a dark color. Optionally, you can use the clone stamp tool:

Error fixes

Create another Gradient map (Layer > New Adjustment Layer > Gradient Map). The black to white gradient should be set already:

metal gear solid sig

This will desaturate the signature:

desaturated

Now apply the image on a new layer ( Image > Apply Image), and select the smudge tool.

Smudge tool

When you use the smudge tool, make sure you do it into the right direction following the flow of the signature:

Smudging mgs

Create a new layer, and select a large soft brush.

large brush

Brush with a white color at the top, where the lighting makes sense:

white brushing

Add some finnishing touches (For example, use the sharpen tool or the burn tool to add some more depths), and this brings us to our final result:

metal gear solid signature tutorial

I hope you’ve enjoyed this tutorial. Premium Members can download the PSD file here.

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About the author

Hi, I'm Base. I've been developing and designing websites and graphics since 2004, and I love sharing my knowledge with the rest of the world!

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